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- | ====== Materials & Artifact Policy ====== | ||
- | Dot point summary at bottom of this page. | ||
- | ===== Background ===== | ||
- | The Artifactory' | ||
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- | We need to remember that the resources at the Artifactory are for all members, so those who are here frequently shouldn' | ||
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- | So a new " | ||
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- | ===== Materials ===== | ||
- | Firstly, what are materials? | ||
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- | Secondly, you maybe thinking this is all moving too quick! | ||
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- | **Anyone' | ||
- | There will be a dedicated place for incoming materials that are for anyone' | ||
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- | **Project materials (material for specific projects)** | ||
- | There will be project draws, cupboards and pallets. | ||
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- | If your project is so large that it can not be kept on a pallet (eg EV) then it needs to remain mobile and instructions available on the wiki for how to move it. | ||
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- | **Personal materials (you' | ||
- | This belongs in your locker. | ||
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- | **Stranded materials.** | ||
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- | ===== Artifacts ===== | ||
- | So you've finished a wicked project and want it to be on display. | ||
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- | Should you want your artifact be in permanent display at the Artifactory you need to nominate it for the Artifactory' | ||
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- | ===== Summary ===== | ||
- | **Materials policy:** | ||
- | * Materials bought in for anyone' | ||
- | * "Hack Me" shelves will be cleared every month. | ||
- | * Project materials belong on/in project pallets, draws or cupboard or if larger than pallet must remain movable | ||
- | * To be eligible for a project pallet, draw &/or cupboard you need to maintain an active build log on the wiki | ||
- | * Projects larger than pallet must have moving instructions on wiki | ||
- | * Personal materials belong in your locker | ||
- | * Any materials found outside of these conditions will be thrown away (unless they are cool and maybe given a month' | ||
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- | **Artifact policy:** | ||
- | * Complete projects can be on display outside of work areas, with priority given to newer artifacts | ||
- | * Artifact owners can request permanent space for display that will be voted on at the AGM |